Maenad Dragon CR 13
CE Large dragon (chaotic, human and/or orc)
Init +6 Senses darkvision 60 ft., low-light vision, scent; Perception +23
Aura Dark Banner (100 ft., evil humanoids/monstrous humanoids become immune to fear and charm, gain +3 morale bonus on attacks)
AC 25, touch 12, flat-footed 22 (+7 armor, +2 Dex, +1 dodge, +6 natural, -1 size)
hp 216 (16d12+112)
Regen 5 (lawful, fire)
Fort +16, Ref +12, Will +14; Resist acid 10, sonic 15
Immune charm, fear, poison, sleep; SR 16
Speed 60 ft., fly 240 ft. (good)
Melee chaotic combat (1d6+1 melee attacks per round, roll 1d6 to determine each attack, see chaotic combat below)
Ranged up to two +17 sonic cries (4d6 sonic plus deafened for 1d6 rounds (Fort DC 24 negates), 20/x2, 30 ft. range increment)
Special Attacks rend (two claw attacks of any type, 3d6+6 slashing)
Str 22, Dex 15, Con 23, Int 11, Wis 19, Cha 18
Base Atk +16; CMB +23; CMD 35
Feats Cleave, Combat Reflexes, Dodge, Flyby AttackB, Great Cleave, HoverB, Improved Initiative, Mobility, Power Attack, Spring Attack, Toughness, Whirlwind Attack
Skills Acrobatics +21, Fly +27, Intimidate +23, Knowledge (local) +19, Perception +23, Survival +23
Languages Abyssal, Common, Draconic, Goblin, Gnoll, Orc
Gear +1 breastplate of light fortification
Chaotic Combat (Ex)
The maenad dragon fights without training, depending solely on luck, instinct and her innate physical gifts to see her through any battle. Each round, roll 1d6+1 to determine how many attacks the maenad dragon may make that round. Then roll d6 to determine which melee attack option the maenad dragon actually makes. She may substitute up to two melee attacks per round with ranged attacks instead.
- +21 claw (3d6+6 slashing, 19-20/x3)
- +15 vorpal claw (3d6+6 slashing, 19-20/x3)
- +18 gore (1d12+9 slashing, 20/x4)
- +15 bleeding claw (2d6+6 slashing plus ongoing bleed 6, 19-20/x3)
- +15 staggering kick (1d8+6 piercing plus staggered (Fort DC 24 negates), 20/x2
- +18 wing buffet (1d12+9 bludgeoning plus knocked prone (Fort DC 24 negates), 20/x2, 15 ft. reach)
Dark Banner (Su)
All evil humanoids and monstrous humanoids allied to the maenad dragon become immune to charm and fear, and gain a +3 morale bonus on attack and damage rolls as long as they remain within 100 ft., and can clearly see and hear her. These effects end if the maenad dragon becomes unconscious, is slain, or retreats.
Night Mistress (Ex)
The maenad dragon fights at her best at night, receiving a +2 morale bonus on attack and damage rolls at night.
Organization solitary or accompanied by vast legion of monstrous humanoids
Treasure standard (in lair, and including combat gear)
Maenad dragons and always dangerously aggressive, feral and nearly uncontrollable, unfit for the grand schemes of dragon-kind. However, their draconic parents find a use for them none-the-less – leading motley armies of barbarians against the civilized world, advancing their fathers’ schemes through sheer brute violence.
Maenad dragons are fearsome combatants, nearly invincible and capable of slaughtering lesser armies single-handedly. At the head of a horde of rampaging orcs or other savages, they become even deadlier, a force to be reckoned with despite their disinterest in tactics and planning. A maenad dragon on campaign leaves a trail of dead and mutilated victims, burned farmland and indiscriminate slaughter a thousand miles long. A maenad dragon considers an engagement successful even if half her own troops die screaming, as long as she gets to wet her talons in the blood of a particularly ‘fun’ champion of good. Maenad dragons exult in wild debauchery – fighting, killing, fucking and eventually drinking themselves into a stupor even their superhuman constitutions cannot overcome, eventually passing out in a pool of orc-sweat, vomit and gore. They rise with the dawn to conquer new territory.
All maenad dragons are female for reasons no human, orc, nor dragon can truly fathom. They are blood-stained valkyries who stand more than nine-foot-tall, and are crowned with a complex chandelier of razor-sharp bone horns that stretch another two or three feet. Every inch of their bodies is weaponized: they can kill with their claws, with their razor-honed hooves, disembowel a warhorse with their horns, or break a man’s bones with their titanic wings. Their scaly bodies bear the bright colors of the dragon fathers who send them to battle as disposable, and ultimately forgettable terror weapons.
Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field