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Tyngdekraften

Tyngderkraften CR 14

This humanoid is made from vibrant purple crystals, towering far larger than any man. A grill in its face and a circle on its chest radiate power as it gazes in your direction and you feel it pulling you towards it.

XP 38,400
CN Huge construct (psionic)
Init +2; Senses blindsight 60 ft., darkvision 120 ft., low-light vision; Perception +13

DEFENSE

AC 26, touch 10, flat-footed 26 (+2 deflection, –2 Dex, +2 dodge, +16 natural, –2 size)
hp 144 (19d10+40) fast healing 2
Fort +6, Ref +4, Will +8; DR 5/—; Immune construct traits; PR 24; all-around vision

OFFENSE

Speed 40 ft., fly 60 ft. (good)
Melee 3 slams +25 (2d6+12 plus void drain)
Space 15 ft.; Reach 15 ft.
Special Attacks void drain (DC 21), void gravity (DC 34 or CMD)
Psi-Like Abilities (ML 19th, concentration +21)

Constant—gravitational anchor (self only, DC 17)
At willquickened swarm of crystals (8d4, DC 14)
3/day—concussive onslaught, quickened wall of ectoplasm
1/day—shrapnel burst (11d6, DC 18)

TACTICS

Before Combat The tyngdekraften manifests concussive onslaught on a grouping of enemies, sending them scattering.

During Combat Wading into the most potent enemy (creatures with power points or spell levels), the tyngdekraften attempts to suck away their life force with void drain, attacking anything else getting in the way with quickened swarm of crystal. Should their prey continually try to escape, the construct uses quickened wall of ectoplasm to confine its meal.

Morale While intelligent, a tyngdekraften’s thirst for other creatures’ life force is too potent to ignore. When reduced to 40 hit points or less it manifests shrapnel burst, continuing to fight until destroyed.

STATISTICS

Str 26, Dex 6, Con —, Int 13, Wis 15, Cha 12
Base Atk +19; CMB +29; CMD 37
Feats Combat Manifestation, Ghost Attack, Hover, Improved Initiative, Improved Natural Attack (slam), Psi-Like Ability Focus (gravitational anchor), Quicken Psi-Like Ability (swarm of crystals), Quicken Psi-Like Ability (wall of ectoplasm), Toughness, Wingover
Skills Acrobatics +11, Fly +11, Perception +13, Psicraft +13, Sense Motive +20, Stealth –10; Racial Modifiers +10 Sense Motive
Languages Common, Uklon; telepathy 200 ft.

SPECIAL ABILITIES

Void Drain (Ps)

Any creature hit by a tyngdekraften’s slam attack must make a DC 21 Will save or be effected as though hit by an instantaneous power leech. If the target creature does not have any power points, it loses 1d6 spell levels (starting from the highest spell slot); if they have no spell levels, they take 1d4 ability damage to a random attribute (roll 1d6 to determine which). For every spell level or attribute point drained this way, the tyngdekraften’s fast healing increases by 1 for 5 rounds.

Void Gravity (Ps)

Tyngdekraften are always found alone because they are constantly draining the life force of the environment and creatures around them; the latent psionic energies of Uklonjen grant it fast healing 3 and create small plots of aggregated debris around the creature. As a standard action, it may focus on any one specific object within HD x 1,000 feet and begin drawing it towards it at a speed of 500 feet per round should the object fail a DC 35 Will save.

Alternatively, the tyngdekraften can spend a swift action to use its void gravity as a pull special attack on any creature within 100 feet, forcing the target creature to succeed on a combat maneuver check against its CMD or be pulled 50 feet closer to the tyngdekraften.

ECOLOGY

Environment any
Organization solitary
Treasure triple

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson