The sound of metallic clicking drones in your ears as thousands of tiny metal insects descend from the air.
Adamantine wasps, being constructs, are non-intelligent and are programmed to carry out simple tasks such as “guard this room” or “attack any who enter here.” When following their commands, adamantine wasps fight until destroyed. A swarm attacks by stinging its foes and injecting its blood-freezing poison.
Str 1, Dex 22, Con —, Int —, Wis 11, Cha 2
A creature reduced to Dexterity 0 freezes solid (similar to a flesh to stone spell) for 1d4 hours as his body hardens into ice. If reduced to 0 or less hit points while frozen, the creature shatters into pieces and dies. The save DC is Constitution-based.
The skill required to assemble the body is missing in the source material, and the cost doesn’t agree with the rest of the construction requirements. GM’s are encouraged to ignore the incomplete sentence.
Creating an adamantine wasp swarm costs 10,000 gp. Assembling the “body” requires a successful DC 20 Craft (armor) check.
CL 13th; Price 80,000 gp
Organization solitary, cloud (2-4 swarms) or plague (5-8 swarms)
The adamantine wasp is a flying construct capable of bringing down the most powerful of opponents with its deadly sting.
Adamantine wasps are constructed by spellcasters and used to guard or patrol areas the creator wishes to keep “off limits.” From a distance, they resemble 1-foot long silver wasps, and some spellcasters further enhance this ruse by constructing fake nests nearby to detract would-be trespassers.
An adamantine wasp is 1-foot long and looks like its namesake only made out of metal. Its body is segmented like a normal wasp (head, thorax, and abdomen) and has carefully and delicately been fitted together to form the wasp. A wicked-looking adamantine stinger protrudes from its abdomen. Its wings are formed of paper-thin adamantine, specially treated during the construction process.