This hulking thing is a patchwork of rotten cloth and grotesque skin, with stray bits of straw poking out the seams.
Speed 30 ft.
Melee longsword +7 (2d6+4/19–20), slam +2 (2d6+4)
Space 10 ft.; Reach 10 ft.
Str 19, Dex 10, Con —, Int —, Wis 11, Cha 1
Base Atk +4; CMB +9; CMD 19
SQ nest, repair
A skinstitch can repair itself by sewing additional fabric, leather, or hide to its body. Doing so requires at least 1 square foot of material and a full-round action, which restores 1 hit point to the skinstitch. A skinstitch is a crude construct made of cloth, leather, hides, and skins sewn together into a roughly ogre-like shape and stuffed with hay. Skinstitches are usually created by a spellcaster lacking the power, talent, or gold to craft a flesh golem. A skinstitch’s stuffing juts out of gaps in the sewing and the mouths and eye-holes of its component faces, giving it a horrifying, ragged look. Swarms of vermin and other creatures often find refuge within the straw, and the magic of this construct grants swarms nesting within its body amazing regenerative powers. Despite its appearance, a skinstitch is strong, tough, and agile, though its components make it susceptible to fire.
Environment any land
Organization solitary, hive (1 plus 1 swarm), or gang (2–4)
A skinstitch’s body is made from leather and cloth costing at least 500 gp.
CL 8th; Price 6,500 gp
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.