This impassive humanoid has shiny, pale skin and an eerily expressionless face.
Mannequin Robot CR 2
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 31 (2d10+20)
Fort +0, Ref +1, Will +0
Immune construct traits; Resist electricity 5, fire 5
Weaknesses vulnerable to critical hits, vulnerability to electricity
Speed 30 ft.
Melee 2 slams +4 (1d4+2)
Str 15, Dex 12, Con —, Int 10, Wis 11, Cha 1
Base Atk +2; CMB +4; CMD 15
Skills Disguise –4 (+4 to appear human), Knowledge (local) +4, Perception +6, Sense Motive +6; Racial Modifiers +8 Disguise to appear human
Languages Common, +1 additional
SQ false flesh
The synthetic flesh and hair of a mannequin robot give it a +8 bonus on Disguise checks to appear human (but not to impersonate a specific human). Closely inspecting a mannequin or touching its cold, synthetic skin automatically reveals its non-human nature.
Other models of mannequin robot resemble the base model shown at left, but have different capabilities. If no CR change is noted, the model has the same CR as a standard mannequin.
Pleasure (CR +1): Designed for entertainment and leisure purposes, a pleasure model has a +4 bonus to Charisma, has Skill Focus (Perform [any]) in place of Alertness, and can scan the minds of creatures within 30 feet (as detect thoughts).
Rescue: Designed for rescue and retrieval operations in conditions too dangerous for unprotected humans, a rescue model’s resistance to electricity and fire improves to 10.
Security (CR +1): Designed for assisting human security forces in dangerous situations, a security model has +2 Dexterity, Improved Initiative in place of Alertness, +1 natural armor, and hardness 5. Security models are proficient with firearms, simple weapons, and light armor.
Target: Designed as an active target for weapons practice, a target model has +2 Dexterity, a 10-foot increase to speed, hardness 5, and Dodge in place of Alertness. Reducing a target model below half its maximum hit points causes it to shut down for 10 minutes.
Organization solitary, pair, or band (3–8)
Designed to labor at tedious or hazardous tasks, mannequin robots were intended to both look and behave like humans. Their designers felt that humans would find the mannequins more comfortable to work next to than conventional robots—but they were mistaken. While the mannequins superficially resembled their makers, their inhuman behavior, subtly wrong appearance, and unnatural movement, as well as the unyielding cold of their synthetic flesh proved disturbing, and the humans they were meant to work alongside reflexively distrusted them. Though many were produced for a variety of tasks, the mannequin line of robot was deemed a failure. The next generation of human-form constructs took the form of a true artificial life form: the android.
Mannequins look more or less human, but their jerky, mechanical movement, imperfectly simulated behavior, and artificial construction give them away with any close interaction. Mannequin robots vary in size and shape as much as humans, but weigh at least 200 pounds because of their metallic endoskeletons.
Pathfinder Campaign Setting: Numeria, Land of Fallen Stars © 2014, Paizo Inc.; Authors: Jim Groves and Russ Taylor.