The tip of this towering, scorpion-like construct’s tail thrums with otherworldly energy.
Annihilator CR 16
AC 31, touch 9, flat-footed 28 (+2 Dex, +1 dodge, +22 natural, –4 size)
hp 170 (20d10+60), force field (80 hp, fast healing 16)
Fort +8, Ref +8, Will +7
Defensive Abilities hardness 10; Immune cold, construct traits; Resist electricity 30, fire 30
Weaknesses vulnerable to critical hits, vulnerable to electricity
Speed 50 ft., climb 30 ft.; booster jets
Melee 2 claws +28 (2d6+12/19–20)
Ranged 2 integrated chain guns +19 (8d6/×4)
Space 20 ft.; Reach 20 ft.
Special Attacks combined arms, plasma lance, suppressing fire
Str 34, Dex 15, Con —, Int 14, Wis 13, Cha 1
Base Atk +20; CMB +36; CMD 49 (57 vs. trip)
Feats Combat Expertise, Combat Reflexes, Deadly Aim, Dodge, Great Fortitude, Improved Critical (claw), Improved Initiative, Mobility, Skill Focus (Acrobatics), Weapon Focus (chain gun)
Skills Acrobatics +28 (+36 when jumping), Climb +20, Intimidate +15, Perception +24, Sense Motive +24; Racial Modifiers +8 Acrobatics (when jumping)
As a swift action up to 10 times per hour, an annihilator can gain a fly speed of 60 feet (poor maneuverability) for a duration of 1 minute.
These advanced firearms have a range increment of 200 feet, automatically reload, and never misfire. An annihilator’s core can process scrap metal into new ammunition, effectively giving the annihilator infinite ammunition with these weapons.
As a standard action once every 3 rounds, an annihilator can fire a 120-foot-long line of plasma from its tail. All creatures in this area take 20d6 points of damage (Reflex DC 22 half). Half of this damage is fire and half is electricity. The save DC is Intelligence-based.
As a standard action, an annihilator can use its chain guns to fire in a 100-foot cone. When it does so, it makes a single chain gun attack against every target in this area.
The enormous and formidable annihilator robots roam old ruins and wastelands, ridding them of all life and civilization. They smash structures, slaughter creatures both sentient and bestial, and scorch plant life to ashes. When rampaging, an annihilator indiscriminately destroys rather than following the meticulous approach many other robots take with their work. Despite the destruction they wreak, annihilators often gather up those who survive their assaults, collecting the dying and unconscious from battlefields and bringing them to a set location. Their purpose for keeping these battered but still-living prisoners is unknown.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.