This automaton is human-sized and resembles a ornately carved wooden statue.
Wood Golem CR 6
N Medium construct
Init -1; Senses darkvision 60 ft., low-light vision; Perception +0
AC 19, touch 9, flat-footed 19 (–1 Dex, +10 natural)
hp 64 (8d10+20)
Fort +2; Ref +1; Will +2
DR 5/adamantine; Immune cold, construct traits, electricity
Weaknesses vulnerability to fire
Speed 30 ft.
Melee 2 slams +13 (1d8+5)
Str 20, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +8; CMB +13; CMD 22
The golem lets out a piercing howl that lasts for 6 rounds when anyone other than its creator enters the area it is guarding (or comes within 50 feet of the golem). This functions similar to the audible version of the alarm spell and can be heard to a range of 100 feet.
Organization solitary or gang (2–5)
Arcane spellcasters used several ancient texts to arrive at a process to create inexpensive yet still quite powerful golems. They had master craftsmen create wood statues with articulating limbs and then performed the proper spells to animate and control them. The statues vary in shape and form and usually have weapons of some sort held in each hand. The wood golems were designed to act both as an alarm and a protection against intruders. Wood golems are usually programmed to close doors and avoid ranged weapons and spells but do not break off melee combat to avoid missile fire from other sources. They attack with their fists.
Section 15: Copyright Notice – Tome of Horrors Complete
Wood Golem from the
Tome of Horrors Complete
, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Patrick Lawinger.