Golem, Wax (Sentient)


Sentient Wax Golem CR 4

XP 1,200
Commoner 1
N Medium construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 15, touch 9, flat-footed 15 (-1 Dex, +6 natural)
hp 47 (5 HD; 4d10+1d6+21)
Fort +3, Ref +2, Will +1
Immune construct traits, magic
Weaknesses vulnerable to fire

OFFENSE

Speed 30 ft.
Melee slam +6 (1d6+3)

STATISTICS

Str 14, Dex 9, Con –, Int 10, Wis 11, Cha 1
Base Atk +4; CMB +6; CMD 15
Feats Great Fortitude, Improved Initiative, Lightning Reflexes
Skills Appraise +6, Craft (carpentry) +7, Disguise +7 (+17 to appear as the individual it was crafted to resemble), Perception +6; Racial Modifiers +12 Disguise
Languages Common
SQ conditional sentience

SPECIAL ABILITIES

Conditional Sentience (Su)

Non-Sentient Wax Golems

A wax golem constructed to look like a humanoid (whether a particular individual or not) has a small chance of gaining sentience, genuinely believing it is actually a living creature. Each week, such a wax golem has a cumulative 1% chance of becoming sentient (so the second week the chance is 2%, the third week 3%, and so on, to a maximum of 5%). If this occurs, the golem gains an Intelligence score of 10, retroactive skill points, feats dependent on its Hit Dice, and 1 class level with the potential to gain more. It also gains a +10 racial bonus on Disguise checks made to impersonate the specific individual it was crafted to appear as. A sentient wax golem ventures into the world and tries to live a life similar to that of the person (or type of person) it resembles. However, if the sentient wax golem ever encounters the person it is modeled after, it attempts to stealthily kill that person and take his place. The only way for a sentient wax golem to lose its sentience is either to take an amount of fire damage equal to half its hit points (which melts its features away) or to be destroyed.

Immunity to Magic (Ex)

A wax golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the fire descriptor. In addition, certain spells and effects function differently against the creature, as noted below.

  • A magical attack that deals fire damage slows a wax golem (as the slow spell) for 2d6 rounds (no save). In addition, for 3 rounds after being afflicted with fire damage, every time a wax golem uses its slam attack, it deals an additional 1d4 points of fire damage due to the molten wax.
  • A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A wax golem gets no saving throw against cold effects.

ECOLOGY

Environment any
Organization solitary
Treasure none

Section 15: Copyright Notice
Pathfinder Adventure Path #47: Ashes at Dawn. © 2011, Paizo Publishing, LLC; Author: Neil Spicer.
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