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Spikestone Guardian

This being is shaped vaguely like a gorilla covered with jagged stony spikes.

Spikestone Guardian CR 9

XP 6,400
Variant advanced stone guardian
N Large construct
Init -2; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +0; Aura spikes (5 ft.)

DEFENSE

AC 23, touch 8, flat-footed 23 (-2 Dex, +15 natural)
hp 96 (12d10+30)
Fort +4, Ref +2, Will +4
Defensive Abilities construct traits; DR 10/adamantine; Resist cold 10, electricity 10, fire 10

OFFENSE

Speed 20 ft.
Melee 2 slams +17 (3d6+9/19-20)
Ranged spike volley +6 (2d8+9)
Space 10 ft.; Reach 10 ft.

TACTICS

During Combat The spikestone guardians move to attack anyone not escorted by a shaitan. They prefer to attack foes, but will use spike volleys against those who can avoid melee.

Morale The spikestone guardians fight until destroyed.

STATISTICS

Str 29, Dex 7, Con –, Int –, Wis 11, Cha 1
Base Atk +9; CMB +19; CMD 27
SQ geniebound

SPECIAL ABILITIES

Aura of Spikes (Su)

Natural and worked stone surfaces within 5 feet of a spikestone guardian temporarily reshape themselves into spiky surfaces. This aura moves with the guardian, and the spike stones persist only as long as the guardian is within 5 feet. If the guardian moves adjacent to a creature, that creature is not affected by the spike stones unless it moves. Any creature moving into, out of, or through a square within 5 feet of the guardian moves at half speed and takes 1d8 points of piercing damage for each square crossed. In addition, that creature must make a DC 16 Reflex save or have its movement reduced by half until it receives magical healing or a DC 16 Heal check administered over the course of 10 minutes. The save DC is Constitution-based.

Geniebound (Su)

Unlike most stone guardians, these spikestone guardians are not linked to a specific ring that allows its wearer to command them. Instead, both of these constructs are bound to Obherak—they obey his commands without question, and if the shaitan is slain, a spikestone guardian immediately goes berserk, attacking the closest creature (even another spikestone guardian) for 1d6 rounds before it crumbles apart into rubble.

See Invisibility (Su)

A spikestone guardian can employ see invisibility, as per the spell.

Spike Volley (Su)

A spikestone guardian’s spike volley targets one foe. It has a range increment of 60 feet.

ECOLOGY

Environment any
Organization solitary or gang (2–4)
Treasure none

Stone guardians are sometimes referred to as lesser stone golems. They are in fact very similar to the stone golem, but are instead constructed of mud and stone. They are often used as guardians by their creators. When the stone guardian is first constructed, the creator often crafts a magical ring that offers himself (or anyone to whom he gives the ring) protection from that stone guardian. A stone guardian is 6 feet tall and weighs 1,000 pounds. It resembles a stocky humanoid formed of mud and stone. Where its heart should be (were it a living creature) is a fist-sized rounded stone.

Stone guardians are fierce combatants and attack with their powerful fists.

Section 15: Copyright Notice

Pathfinder 22: The End of Eternity. Copyright 2009, Paizo Publishing, LLC; Author: Jason Nelson

Stone Guardian from Tome of Horrors, Revised. Copyright 2002 Necromancer Games, Inc. Authors: Scott Greene, with Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawringer, Clark Peterson, Greg Ragland, and Bill Webb; Based on original content from TSR.