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Golem, Robot

Though corroded and damaged, this bipedal metallic construct moves silently, as though powered by some force other than its own rattling gears.

Robot Golem CR 11

XP 12,800
N Large construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0


AC 27, touch 9, flat-footed 27 (+18 natural, –1 size)
hp 112 (15d10+30)
Fort +5, Ref +5, Will +5 DR 10/adamantine; Immune construct traits, magic


Speed 20 ft.
Melee 2 slams +22 (2d10+8)
Space 10 ft.; Reach 10 ft.
Special Attacks rend construct (2 slams, 2d10+12), shockwave (30-ft.-radius spread, 8d6 electricity, Reflex DC 19 for half, usable every 1d4 rounds)


Str 26, Dex 11, Con —, Int —, Wis 11, Cha 1
Base Atk +15; CMB +24; CMD 34


Immunity to Magic (Ex)

A robot golem is immune to spells or spell-like abilities that allow spell resistance. In addition, certain spells and effects function differently against it, as noted below.

  • A magical attack that deals electricity damage deals half damage to the golem. Additionally, for 1d4+1 rounds the golem gains the benefits of haste and goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing an object smaller than itself if no creature is within reach; it then moves on to spread more destruction. The golem comes back under the control of its creator when the duration ends.
  • A transmute metal to wood spell reduces the robot golem’s damage reduction by 5 and its natural armor bonus by 9 for 1d4 rounds.
  • A robot golem is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.

Rend Construct (Ex)

This functions as the rend special ability, except the robot golem can rend only other constructs.

Shockwave (Ex)

A robot golem can release a pulse of electrical energy held within its nonfunctioning batteries as a standard action once every 1d4 rounds. This pulse is a 30-foot-radius spread that deals 8d6 points of electricity damage to all creatures in its area of effect (Reflex DC 19 half). The save DC is Constitution-based and includes a +2 racial bonus.

Robot Golem Construction

A robot golem’s body used to be a Large robot, but is now nonfunctional. Any major damage on the intended body must be repaired prior to animation.

CL 14th; Price 72,000 gp


Feats Craft Construct; Spells geas/quest, limited wish, make whole, shatter; Special creator must be caster level 13th; Skill Craft (mechanical) DC 20; Cost 36,000 gp


Environment any
Organization solitary or gang (2–4)
Treasure none

When robots are damaged beyond the abilities of technologists to repair, salvages sometimes animate their frames via magic rather than science. What results is more of a walking mechanical corpse that lacks the intelligence and vulnerabilities of a true robot. Arcanists often employ these magically animated constructs to combat rogue robots or those under the control of their enemies.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Numeria, Land of Fallen Stars © 2014, Paizo Inc.; Authors: Jim Groves and Russ Taylor.