Pale green metal makes up the body of this automaton. Despite its towering size, it moves with lithe quickness.
Noqual Golem CR 18
AC 32, touch 10, flat-footed 30 (+2 Dex, +22 natural, –2 size)
hp 202 (25d10+65)
Fort +8, Ref +10, Will +8; +8 vs. spells, spell-like abilities, and supernatural abilities
Defensive Abilities spell absorption; DR 15/adamantine; Immune construct traits, magic
Speed 40 ft.
Melee 2 slams +36 (4d8+19/19–20 plus spell sunder)
Space 15 ft.; Reach 15 ft.
Special Attacks construct bane
Str 36, Dex 15, Con –, Int –, Wis 11, Cha 1
Base Atk +25; CMB +40; CMD 52
A noqual golem is immune to and absorbs any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
- A magical attack that deals electricity damage slows a noqual golem (as the slow spell) for 3 rounds, with no saving throw. If the golem is under a haste effect, the attack breaks the haste effect instead.
- A mage’s disjunction spell staggers a noqual golem and negates its impeded magic ability for 1d4 rounds.
To successfully cast a spell within 60 feet of a noqual golem, a caster must make a concentration check (DC 25 + the level of the spell being cast). If the check fails, the noqual golem absorbs the spell.
A noqual golem absorbs any spells blocked or dispelled by its impeded magic, immunity to magic, and spell sunder abilities. It heals 5 points of damage for every spell level absorbed. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. Absorbing a spell gives the golem the benefits of haste (as the spell) for 1 round per spell level.
A creature struck by a noqual golem’s slam attack is targeted by dispel magic (CL 18th). It absorbs any spells so dispelled.
A noqual golem’s body is sculpted from 30,000 pounds of iron alloyed with 1,000 pounds of noqual at the staggering cost of 53,000 gp.
CL 18th; Price 253,000 gp
Organization solitary or pair
The construction of a noqual golem requires both a considerable supply of the skymetal noqual and the skill to overcome noqual’s antipathy to dweomers. The resulting golem resembles an iron golem, but is larger and more nimble. Noqual golems impede magic by their mere presence, and their touch disrupts spells and magical constructs.
Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.