Golem, Mithral

[no toc]

Made of polished silvery metal, this immense humanoid construct moves with shocking grace and speed.

Mithral Golem CR 16

XP 76,800
N Huge construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 32, touch 16, flat-footed 24 (+7 Dex, +1 dodge, +16 natural, –2 size)
hp 172 (24d10+40)
Fort +8, Ref +15, Will +8
DR 15/adamantine, evasion; Immune construct traits, magic

OFFENSE

Speed 50 ft.
Melee 2 slams +33 (4d10+11)
Space 15 ft.; Reach 15 ft.
Special Attacks fluid form, quickness

STATISTICS

Str 33, Dex 24, Con —, Int —, Wis 11, Cha 1
Base Atk +24; CMB +37; CMD 55
Feats DodgeB, MobilityB, RunB, Spring AttackB

SPECIAL ABILITIES

Fluid Form (Ex)

A mithral golem’s body can take on a form like liquid silver as a swift action. While in this form, the mithral golem’s reach increases to 30 feet and its DR becomes 15/bludgeoning and adamantine. A mithral golem in this form can also move through any crack or hole in a wall or door, no matter how small, without impeding its movement. A mithral golem can maintain this form for up to 10 rounds per day, but these rounds do not need to be consecutive. Reverting to its normal form is a free action.

Immunity to Magic (Ex)

A mithral golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a mithral golem, as noted below.

  • A slow spell cast on the golem causes it to lose its quickness ability for 1d6 rounds.
  • A haste spell heals the golem of 1d6 points of damage per level of the caster (maximum 10d6).
  • Hitting a mithral golem in fluid form with any spell of 6th level or higher with the cold descriptor causes the golem to take 10d6 points of damage (no save) and lose the use of its fluid form ability for 24 hours.

Quickness (Ex)

A mithral golem is incredibly quick. It can take an extra move action during its turn each round. This means it can move up to its speed and still make a full attack.

ECOLOGY

Environment any
Organization solitary or gang (2–4)
Treasure none

Created from a massive quantity of the purest mithral, this golem is a thing of shining beauty. Unlike most golems, mithral golems are extremely agile, capable of moving at great speed and striking swiftly.

Construction

A mithral golem’s body is made of 3,000 pounds of mithral and other precious metals, worth a total of 50,000 gp.

Cl 18th; Price 250,000 gp

Feats Craft Construct; Spells animate objects, geas/quest, haste, polymorph any object, wish; Special creator must be caster level 18th; Skill Craft (sculpture) DC 25; Cost 150,000 gp

Variant: Mithral Golem, Titanium (CR 15)

[Source]

Made of polished, brilliantly white and highly reflective metal, this immense humanoid construct moves with shocking grace and speed. Where mithral golems are often the creations of dwarves these engines of war are the work of titans for only they know the secret of working this metal and the creations of these golems.

Immunity to Magic A titanium golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a titanium golem, as noted below.

  • A slow spell cast on the golem causes it to lose its quickness ability for 1d6 rounds.
  • A haste spell heals the golem of 1d6 points of damage per level of the caster (maximum 10d6).
  • Hitting a titanium golem with any spell of 6th level or higher with the water descriptor causes the golem to take 10d6 points of damage (no save) and its reflection ability for 24 hours.

Reflection (Su)

A titanium golem reflects spells (except spells that function differently against the golem as described in its immune to magic ability) as if under the effect of a spell turning spell. It can reflect up to 10 spell levels per round. In addition, it also reflects all gaze attacks as the creature sees its own reflection.

This ability replaces fluid form.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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