Iron Golem Archer CR 13
Speed 20 ft., fly 60 ft. (perfect)
Melee 2 slams +28 (2d10+11)
Ranged arrows of wrath +17/+12/+7 touch (3d6)
Space 10 ft.; Reach 10 ft.
During Combat The iron archer fires its bow at the nearest creature or at random trespassers. It focuses its attacks on opponents who get past it into the corridor to the exclusion of all others, until the creature is dead or flees. If no opponent gets past it, the iron archer focuses on flying foes.
Morale The iron archer fights until destroyed.
Str 32, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +18; CMB +30; CMD 39
When the iron archer attacks with its bow, it fires arrow-shaped bolts of energy. These arrows deal 3d6 points of damage on a hit. On the first round of combat, these arrows deal fire damage. On the second round, they deal electricity damage. On the third they deal cold damage. On the fourth round, they switch back to fire and the cycle repeats. If the iron archer ceases to use its arrows (to make a melee attack, for example), the cycle restarts with fire arrows the next time it fires.
- A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw.
- A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. An iron golem gets no saving throw against fire effects.
- An iron golem is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell.
The iron archer can see invisibility, as the spell. This effect cannot be dispelled.
Pathfinder 5: Sins of the Saviors