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Golem, Glass

This jagged construct of glass has a human’s shape, save that one arm ends in a jagged hammer and another in a spike of glass.

Glass Golem CR 8

XP 4,800
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 21, touch 8, flat-footed 21 (–1 Dex, +13 natural, –1 size)
hp
96 (12d10+30)
Fort
+4, Ref +3, Will +4
Defensive Abilities
reflect spells; DR 5/adamantine; Immune magic, construct traits

OFFENSE

Speed 30 ft.
Melee
2 slams +16 (2d8+5 plus bleed)
Space
10 ft.; Reach 10 ft.
Special Attacks
bleed (1d8), dazzling brightness

STATISTICS

Str 20, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk
+12; CMB +18; CMD 27

SPECIAL ABILITIES

Dazzling Brightness (Ex)

New Wording (with errata): A glass golem in an area of bright light dazzles any creature within 30 feet that sees it for 1 round (Fortitude DC 16 negates). Once a creature makes its save against this ability, it is immune to that golem’s brightness for 24 hours. The DC is Constitution-based.

Reworded for clarity: Any sighted creature within 30 feet of a glass golem while the golem is within an area of bright light gains the dazzled condition for 1 round (Fortitude DC 16 negates). Once a creature makes its save against this ability, it is immune to that golem’s brightness for 24 hours. The DC is Constitution-based.

Immune to Magic (Ex)

A glass golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a glass golem, as noted below.

  • A shatter spell damages a glass golem as if it were a crystalline creature.
  • A keen edge spell affects all of a glass golem’s slam attacks as if they were slashing weapons.
  • A magical attack that deals cold damage slows a glass golem (as the slow spell) for 3 rounds (no saving throw).
  • A magical attack that deals fire damage ends any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A glass golem gets no saving throw against fire effects.

Reflect Spells (Ex)

As a free action once every 1d4 rounds, a glass golem can align its internal structure to enhance its resistance to magic for 1 round. During this time, the golem reflects spells (even spells that function differently against the golem as described in its immune to magic ability) as if under the effect of a spell turning spell.

Construction

A glass golem’s body is made from 2,500 pounds of glass mixed with special salts and rare minerals worth 1,000 gp.

Glass Golem

CL 10th; Price 33,000 gp (glass); 39,400 (stained glass)

CONSTRUCTION

Requirements Craft Construct, animate objects, flame strike, geas/quest, spell turning, creator must be caster level 10th; Skill Craft (sculptures) DC 17; Cost 17,000 gp (glass golem); 20,200 gp (stained glass golem)

ECOLOGY

Environment any land
Organization
solitary or gang (2–5)
Treasure
none

A glass golem is a sizable guardian constructed by a powerful caster, usually in the shape of an armored humanoid. They are more common in desert lands where quartz-based sand is readily available, or in urban centers where glassblowing is commonplace.

A typical glass golem is 10 feet tall and weighs 2,500 pounds.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang
Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim
Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob
McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider,
Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material
by Jonathan Tweet, Monte Cook, and Skip Williams.