A vaguely humanoid shape made of metal lurches to life with the grinding whir and frantic ticking of hundreds of gears.
Clockwork Golem CR 12
Speed 30 ft.
Melee 2 slams +23 (2d10+8 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks death burst, grind, wall of gears
Str 27, Dex 12, Con —, Int —, Wis 11, Cha 1
Base Atk +16; CMB +25 (+29 grapple); CMD 36
When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot burst take 12d6 points of slashing damage—a DC 18 Reflex save results in half damage. The save DC is Constitution-based.
A clockwork golem deals an additional 2d10+12 points of slashing damage when it makes a successful grapple check as razor-sharp gears and blades emerge from its body to grind and slice its foe.
A clockwork golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a clockwork golem, as noted below.
As a standard action, a clockwork golem can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 15d6 points of slashing damage. If the wall appears in a creature’s space, that creature can attempt a DC 18 Reflex save to leap to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a move action. A clockwork golem’s AC and immunities remain the same while it is in this form.
A clockwork golem’s body is made up of hundreds of carefully crafted copper, iron, and silver gears, weighing almost 1,500 pounds, and worth a total of 10,000 gp.
CL 15th; Price 120,000 gp