Golem, Carrion (mount)

Occasionally, a particularly twisted individual creates a carrion golem using parts from horses and other large quadrapeds, making the construct strong enough to use as a mount. Employed primarily for the shock value, and occasionally called upon to lead the vanguard of evil armies, few things are more terrifying than a man riding into battle on a decaying horse with spider legs and a man’s face, his legs stuck firm to the putrefying molded flesh of the saddle.

Carrion Golem Mount
CR 5

XP 1,600
N Large construct
Init +0; Senses blindsense 10 ft., darkvision 60 ft., low-light vision; Perception +0; Aura foul stench (DC 12, 1 round)

DEFENSE

AC 17, touch 9, flat-footed 17 (+8 natural, -1 size)
hp 52 (4d10+30)
Fort +1, Ref +1, Will +1
DR 5/bludgeoning or slashing; Immune construct traits, magic

OFFENSE

Speed 40 ft.
Melee 2 slams +12 (1d8+7 plus disease)
Space 10 ft.; Reach 10 ft.
Special Attacks plague carrier

STATISTICS

Str 25, Dex 10, Con –, Int –, Wis 11, Cha 1
Base Atk +3; CMB +12; CMD 22 (26 vs. trip)

SPECIAL ABILITIES

Foul Stench (Ex)

This functions as the stench ability, but causes affected creatures to be nauseated rather than sickened.

Immune to Magic (Ex)

A carrion golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

Gentle repose causes a carrion golem to become stiff and helpless for 1d4 rounds if it fails a Will save against the spell.

Animate dead causes the various parts of the golem’s body to shudder and tear, dealing 1d6 points of damage per caster level to the golem (no save).

• Any magical attack that deals cold or fire damage slows a carrion golem (as the slow spell) for 2d6 rounds (no save).

• Any magical attack that deals electricity damage hastes a carrion golem (as the haste spell) for 2d6 rounds.

Plague Carrier (Ex)

When a carrion golem is created, its creator infects it with a specific disease. The carrion golem can then infect those it strikes with its slams with this disease—most carrion golems inflict filth fever. The save DC is Constitution-based and includes a +2 racial bonus.

Filth Fever: slam—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves.


Construction

A carrion golem’s body can be constructed using at least two Large quadraped corpses and four smaller corpses. Special reagents worth 750 gp are also required.

Carrion Golem

CL 7th; Price 12,750 gp

CONSTRUCTION
Requirements Craft Construct, animate dead, contagion, false life, gentle repose, lesser geas; Special creator must be caster level 7th; Skill Craft (leather) or Heal DC 14; Cost 6,500 gp


ECOLOGY

Environment any
Organization solitary or gang (2-4)
Treasure none

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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