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Golem, Book

Book Golem CR 7

Lumbering from out of the darkness is a strange collection of books and tomes stacked in the shape of a man.

XP 3,200
N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 20, touch 8, flat-footed 20; (–1 Dex, +12 natural, –1 size)
hp 79 (9d10+30)
Fort +3, Ref +2, Will +3; DR 5/adamantine; Immune construct traits, magic

OFFENSE

Speed 30 ft.
Melee 2 slams +13 (2d8+5)
Space 10 ft.; Reach 10 ft.

TACTICS

During Combat Book golems slam opponents into submission.

STATISTICS

Str 20, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +9; CMB +15; CMD 24
Languages none

SPECIAL ABILITIES

Immunity to Magic (Ex)

A book golem is immune to any spell or spell-like ability that allows spell resistance.

In addition, certain spells and effects function differently against the creature, as noted below.

  • A magical attack that deals cold damage slows a book golem (as the slow spell) for 2d6 rounds (no save).
  • A magical attack that deals fire damage does double damage to a book golem (as per a critical hit).
  • A magical attack that deals electricity damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A book golem gets no saving throw against attacks that deal electricity damage.

ECOLOGY

Environment any
Organization solitary
Treasure none

A book golem is a construct with no free will of its own, designed and made for a specific purpose, only able to follow the orders given to it at the time of its creation (outside of a few simple commands from the person it has been bonded to obey). It has no possessions and no weapons. Book golems cannot speak, although they can emit an unsettling whisper with their pages; they move stiffly, as if not in complete control of their bodies.

Although most book golems are mindless there are persistent rumors of some that gain the collected knowledge printed upon the many pages comprising their body. Certainly most who construct book golems prefer mindless slaves over free-willed creations, and as a result intelligent book golems are a barely explored concept, treated as fanciful stories from old wizards.

A book golem stands 8 feet tall and weighs 500 pounds.

CONSTRUCTION REQUIREMENTS

Comprised of various tomes stacked into the shape of a humanoid, the book golem requires no less than four tomes per limb (along with unguents and bindings worth 500 gp).

Any book can be used, although several wizards have found that crafting tomes of knowledge and learning seems to grant the golem a sense of cunning and personality (and just as many have discredited that as wishful thinking).

Several attempts to create a book golem with access to the spells contained within tomes bound into its body have thus far proved unsuccessful.

Feats Craft Construct, animate dead, bull’s strength, geas/quest, limited wish; Special creator must be caster level 8th; Skill Check(s) Craft (leather) or Heal DC 18; Cost 10,500 gp

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson