This massive automaton stands five times as tall as a normal human and resembles a gigantic humanoid carved of smooth green stone.
Jade Colossus (3pp) CR 16
Speed 40 ft.
Melee 2 slams +43 (4d8+19)
Space 30 ft.; Reach 30 ft.
Special Attacks breath weapon
Str 49, Dex 10, Con —, Int —, Wis 11, Cha 1
Base Atk +32; CMB +59; CMD 69
Once every 1d4 rounds, a jade colossus can spray a blast of green energy in either a 60–foot cone or a 120–foot line. A creature in the affected area takes 15d6 points of damage, Reflex half DC 26. A creature slain as the result of this breath weapon transforms into jade. The save DC is Constitution-based. A creature turned to jade has Hardness 6, hp 40. This effect can be reversed by casting stone to flesh,
wish, or miracle. The victim remains dead, but can then be raised or resurrected normally.
A magical attack that deals fire damage breaks any slow effect on the jade colossus and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A jade colossus gets no saving throw against fire effects.
The angles and makeup of the jade colossus allows it to reflect any light-based attacks or effects (it cannot reflect natural sunlight however). Reflected light acts as an emanation (lasting 1 round) that blinds all creatures within 40 feet. A creature can attempt a Reflex save DC 26 to avoid being blinded If the save fails, the creature is blinded for 2d4 rounds (as the blindness spell); creatures that successfully save are instead dazzled for a like amount of time. Undead and similar creatures to whom sunlight is harmful to take 6d6 points of damage (a successful Reflex save DC 26 halves the damage).
The jade colossus was first seen dominating the skyline over the City of Brass, its massive form reflecting the light from the ever-burning fires of the City. Since that time, rumors of these creatures moving across the Material Plane have been heard in taverns and inns.
Jade colossi are massive constructs built by powerful spellcasters to do their bidding; typically for protection or to wage war against an archrival. A jade colossus pummels a foe with its hardened fists; dealing massive amounts of damage with every successful strike. It almost always opens combat with its breath weapon. A typical jade colossus stands 35 feet tall and weighs about 60,000 pounds. (The jade colossus spotted in the City of Brass is thought to be over 50 feet tall and weigh in excess of 100,000 pounds.)
Sages speak of a jade colossus located in the City of Brass that has a ruby of inestimable value embedded in its forehead. The Jade Guardian (as it is known in the City) is a CR 18 advanced jade colossus with the following additional ability.
Energy Ray (Su)
Once per round as a swift action, the Jade Guardian can fire a ray to a range of 200 feet (requires a successful ranged touch attack to hit). Genies hit by this ray must make a successful Fortitude save (DC 26) or take 6d4 points of Constitution damage. On a successful save, the genie takes one-half damage. Other creatures are affected as follows:
Lawful creatures are slowed (as by the slow spell) for 1d4 rounds (no save). Non-lawful creatures take 6d6 points of force damage (no save) and are stunned for 1d4 rounds (DC 26 Fortitude save negates).
Creating a Jade Colossus
A jade colossus’s body is constructed from 80,000 pounds of pure jade, and a mixture of rare stones, herbs, and chemicals totaling 8,000 gp.
CL 15th; Price 110,000 gp
Jade Colossus from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene and Casey Christofferson.