Resembling a metallic horned devil, this apparatus whirs with the sound of internal mechanisms.
Clockwork Fiend CR 17
Explosive Rend (Su)
When a clockwork fiend makes two successful claw attacks against the same target in 1 round, its claws ignite into an explosive blast of fire. The target of the attack and all creatures within a 5-foot radius of the clockwork fiend take 10d6 points of fire damage. A successful DC 21 Reflex save halves this damage. The save DC is Constitution-based.
Once per day when a clockwork fiend is reduced below 100 hit points, its internal systems significantly augment the construct. Entering overdrive drastically reduces the clockwork fiend’s remaining winding time, and as a result, the clockwork fiend can operate for only 2d4+10 rounds before it ceases to function and requires further winding. Once overdrive is triggered, the clockwork fiend immediately gains the following effects for as long as it remains functional.
- Gains 100 temporary hit points. These hit points last until the clockwork fiend ceases functioning or is rewound.
- Gains an aura of fire. All creatures within 10 feet take 2d6 points of fire damage at the beginning of the clockwork fiend’s turn.
- Makes all attacks as if using Power Attack (–6 on attack rolls, +12 points of damage on all natural attacks).
Savage Bite (Ex)
Organization solitary, pair, or blasphemy (2 clockwork fiends plus 4–8 clockwork angels)
Clockwork fiends often guard religious sites, but their tactics focus on an overwhelmingly strong offensive.
The creator of a clockwork fiend must start with crafted clockwork pieces worth 20,000 gp.
CL 18th; Price 280,000 gp
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.