This creature appears as man-sized automaton with oversized hands and a stiff, shambling gait.
|Clockwork Warrior||CR 3|
Speed 20 ft.
Melee 2 slams +8 (1d6+4)
Str 18, Dex 6, Con —, Int —, Wis 8, Cha 10
Base Atk +4; CMB +8; CMD 16
A clockwork warrior regains 3 hit points per round. Damage dealt from acid, cold, or fire effects cannot be self-repaired. If reduced to 0 or less hit points, it regains 1 hit point per round (but still cannot repair damage caused by acid, cold, or fire effects).
Organization squad (2–12)
Clockwork warriors are constructed from a wide range of materials but take the same general form of a 6-foot tall humanoid. In battle, clockwork warriors rely on relentless waves of attacks to overwhelm their foes. They are far too slow to engage faster units and generally serve as the primary defensive troops for a clockwork colony. Clockwork warriors are usually formed of cast-off equipment and detritus scavenged from battlefields. They all feature a “nervous system” of thin steel wires that controls their individual pieces. Tiny clockworks that look much like metallic cockroaches infest the warrior, working to repair damage sustained by this construct. Acid, fire, and cold effects destroy these maintenance clockworks thus preventing the warrior from repairing. Unlike clockwork swarms (see below), the clockworks that repair the warrior lack the intelligence and sophistication to tackle any other task.
When facing an enemy, clockwork warriors typically move forward and attempt to immobilize and kill quickly dispatch their foes. Warriors are designed to take advantage of their great strength, often utilizing grapple and bull rush attacks to overwhelm foes.