Clockwork Drone

This creature appears as a human eyeball encased within a flat, metal disk.

Clockwork Drone CR 1/6

XP 65
N Tiny construct
Init +4; Senses darkvision 60 ft., low-light vision; Perception +2

DEFENSE

AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 5 (1d10)
Fort +0; Ref +4; Will +2
Immune construct traits

OFFENSE

Speed 20 ft., fly 60 ft. (perfect)
Melee slam +0 (1d3-3)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 5, Dex 18, Con —, Int —, Wis 14, Cha 6
Base Atk +1; CMB +3; CMD 10 (can’t be tripped)
Skills Fly +16

SPECIAL ABILITIES

Fly (Su)

A clockwork drone can cease or resume its flight as a free action.

ECOLOGY

Environment any
Organization swarm (3–8)
Treasure none

Imbued with magic that allows it to fly, a drone has an approach typically marked by the low buzz of its tiny gears and pistons, which work furiously to maintain the magical field that allows it to fly. These clockworks are designed to act as observers. When a drone finds an advantageous position from which to maintain its watch, it uses a small, metallic claw on its underside to attach itself to a surface.

Drones usually avoid combat at all costs. When they are pressed into fighting, they prefer to aid their fellow clockworks by distracting their enemies.

Section 15: Copyright Notice

Clockwork Drone from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Mike Mearls and Scott Greene.

scroll to top