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Clockwork Beetle Swarm

Light glints off the moving parts of almost a thousand beetles as they form a biting cloud.

Clockwork Beetle Swarm CR 4

XP 1,200
N Tiny construct (swarm)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +4

DEFENSE

AC 20, touch 16, flat-footed 16 (+3 Dex, +1 dodge, +4 natural, +2 size)
hp 33 (6d10)
Fort +2, Ref +5, Will +3
DR 5/slashing; Immune construct traits, swarm traits

OFFENSE

Speed 30 ft., fly 50 ft. (good)
Melee swarm (2d6 plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 13)

STATISTICS

Str 8, Dex 16, Con —, Int 1, Wis 12, Cha 7
Base Atk +6; CMB +7; CMD 17 (cannot be tripped, grappled, or bull rushed)
Feats Dodge, Improved Initiative, Mobility
Skills Fly +16, Perception +4, Stealth +12
Languages understands Common

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect sleep 1 minute; cure 1 save.

ECOLOGY

Environment any
Organization solitary, pair, or infestation (3–5)
Treasure none

Clockwork beetle swarms form when several of the creatures break free of their creators and bond together in a noisy mass of clattering mechanical parts. Severed from the bond of their creators, the beetle swarm lacks the telepathy of singular clockwork beetles and has a reduced mental capacity.

Section 15: Copyright Notice

Midgard Bestiary for Pathfinder RPG, (c) 2012 Open Design LLC; Author: Adam Daigle with Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, and Mike Welham.