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Argent Warden

This silver-armored knight moves with precision and poise. Gaps in its armor reveal nothing but glowing golden light within.

Argent Warden CR 8

XP 4,800
LG Medium construct (extraplanar)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +17
Aura Hellspurning aura (30 ft.)

DEFENSE

AC 21, touch 10, flat-footed 21 (+8 natural, +3 shield)
hp 97 (14d10+20)
Fort +9, Ref +9, Will +10
Defensive Abilities divine grace; DR 5/adamantine and bludgeoning; Immune construct traits; SR 19

OFFENSE

Speed 30 ft.
Melee +1 longsword +18/+13/+8 (1d8+4/17–20)

STATISTICS

Str 17, Dex 10, Con —, Int 13, Wis 16, Cha 17
Base Atk +14; CMB +17 (+21 disarm); CMD 27 (29 vs.

disarm)
Feats Combat Expertise, Great Fortitude, Greater Disarm, Improved Critical (longsword), Improved Disarm, Improved Initiative, Lightning Reflexes
Skills Intimidate +10, Knowledge (planes) +8, Perception +17, Sense Motive +17
Languages Celestial; truespeech
SQ argent armor

SPECIAL ABILITIES

Argent Armor (Ex)

A destroyed argent warden can be worn as armor, provided the final blow that destroyed it did not deal more than 10 points of damage and was not an effect that disintegrates or otherwise destroys physical remains. Such a suit of armor functions as Medium +1 full plate armor for a creature that is good-aligned. Non-good creatures treat the armor as non-magical but masterwork full plate.

Divine Grace (Su)

An argent warden gains a bonus equal to its Charisma modifier (typically +3) on all saving throws.

Hellspurning Aura (Su)

An argent warden imbues all weapons within 30 feet with its silvery essence. All weapons (including natural weapons) in this area are treated as if they were magic and silver for the purposes of overcoming damage reduction.

ECOLOGY

Environment any (Heaven)
Organization solitary, pair, or troop (3–8)
Treasure double (+1 heavy steel shield, +1 longsword, argent armor, other treasure)

In Heaven’s war against Hell, the argent wardens are always present. Each a suit of armor given life in celestial forges, the argent wardens are constructed to oppose diabolism.

Argent Warden Construction

The suit of full plate armor that makes up the argent warden’s body must be of masterwork quality.

CL 11th; Price 25,650 gp

CONSTRUCTION REQUIREMENTS

Feats Craft Construct; Spells animate object, protection from evil; Special creator must be caster level 11th, must be constructed in Heaven; Skill Check(s) Craft (armor) DC 15; Cost 13,650 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game Planar Adventures © 2018, Paizo Inc.; Authors: Robert Brookes, John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, James Jacobs, Isabelle Lee, Lyz Liddell, Ron Lundeen, Joe Pasini, Lacy Pellazar, Jessica Price, Mark Seifter, F. Wesley Schneider, Todd Stewart, James L. Sutter, and Linda Zayas-Palmer.