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Turtle


Turtle CR 1/6

XP 65
N Tiny animal
Init –2; Senses low-light vision; Perception +4

DEFENSE

AC 16, touch 10, flat-footed 16 (–2 Dex, +6 natural, +2 size)
hp
3 (1d8–1)
Fort +1, Ref +0, Will +1

OFFENSE

Speed 5 ft., swim 20 ft.
Melee bite –2 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 3, Dex 6, Con 8, Int 2, Wis 12, Cha 3
Base Atk +0; CMB –4; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +4, Swim +10

SPECIAL ABILITIES

Familiar

The master of a turtle familiar gains a +1 natural armor bonus to AC.

Shell Retreat (Ex)

A turtle can retreat within its shell as a swift action, gaining a +2 enhancement bonus to its existing natural armor. While in its shell, a turtle cannot take any action except to end the retreat. The turtle can end its retreat with a free action on its turn.

ECOLOGY

Environment temperate or tropical forests, oceans, and rivers
Organization solitary
Treasure none

Turtles are slow-moving reptiles with hard shells that they can retreat into when threatened. Many turtles have flippers and are better suited for swimming than walking. These statistics can also be used for tortoises, which have feet instead of flippers and live in arid regions.

Section 15: Copyright Notice – Ultimate Magic

Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.