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Terror Wolf


Terror Wolf CR 1

XP 400
NE Medium animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
Aura fear (20 ft., DC 9)

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Defensive Abilities negative energy absorption; Immune fear effects

OFFENSE

Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)

STATISTICS

Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent

SPECIAL ABILITIES

Negative Energy Absorption (Su)

Terror wolves heal 1 hit point of damage for every 3 points of damage that negative energy attacks would otherwise deal. They get no saving throw against negative energy attacks.

Template
This creature is constructed using the Terror Creature (CR +0) template.

ECOLOGY

Environment cold or temperate forests
Organization solitary, pair, or pack (3–12)
Treasure none

Terror wolves are ordinary wolves that have been twisted by a connection to the Negative Energy Plane. They usually roam in large packs, quickly and silently tracking prey. Terror wolves are a little bigger than their ordinary cousins, are completely black, and often display some sort of mutation. Some have bulbous, weeping humps on their backs; some drool disgusting black ichor; some have two or more vestigial limbs sticking out from unlikely places such as their backs or bellies; a few simply appear to be larger than normal wolves, though their insides are a twisted approximation of a natural wolf with multiple redundant organs, extra blood, or black, cancerous masses that pulse and ooze.

Section 15: Copyright Notice – Pathfinder Module: City of Golden Death
Pathfinder Module: City of Golden Death. Copyright 2010, Paizo Publishing, LLC. Author: Joshua J. Frost.