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    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Animals‎ > ‎Snake‎ > ‎Snake, Viper‎ > ‎

    Summoned Creature: Viper


    Viper

    N Tiny celestial/fiendish animal
    Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9

    DEFENSE

    AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
    hp 3 [5] (1d8–1) [1d8+1]
    Fort +1 [+3], Ref +5, Will +1
    SR 5
    Celestial - Resist cold 5, acid 5, electricity 5
    Fiendish - Resist cold 5, fire 5

    OFFENSE

    Speed 20 ft., climb 20 ft., swim 20 ft.
    Melee bite +5 (1d2–2 [1d2] plus poison)
    Space 2-1/2 ft.; Reach 0 ft.
    Special Attacks smite evil/good

    STATISTICS

    Str 4 [8], Dex 17, Con 8 [12], Int 1, Wis 13, Cha 2
    Base Atk +0; CMB +1 [+3]; CMD 8 [10] (can't be tripped)
    Feats Weapon Finesse
    Skills Climb +11 [+13], Perception +9, Stealth +15, Swim +11 [+13]; Racial Modifiers +4 Perception, +4 Stealth

    SPECIAL ABILITIES

    Smite Evil/Good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

    Poison (Ex) Bite—injury; save Fort DC 9 [11]; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

    Note: Numbers and modifiers in brackets [] apply if the spell is modified by the Augment Summoning feat.