Seal

This sleek aquatic mammal has a pair of flippers, a powerful tail, and a muzzle full of small, sharp teeth.

Seal CR 1/3

XP 135
N Small animal
Init +1; Senses low-light vision; Perception +5

DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +1

OFFENSE

Speed 10 ft., swim 60 ft.
Melee bite +0 (1d4–1)

STATISTICS

Str 8, Dex 13, Con 11, Int 2, Wis 13, Cha 6
Base Atk +0; CMB –2; CMD 9 (can’t be tripped)
Feats Skill Focus (Swim)

Skills Perception +5, Swim +14; Racial Modifiers +4 Perception
SQ hold breath

ECOLOGY

Environment any oceans
Organization solitary, pair, or rookery (3–22)
Treasure none

Sleek-bodied aquatic mammals, seals spend the majority of their lives in the water, whether in the harbors of tropical ports or amid wandering icebergs. They prefer rocky beaches, upon which they rest and raise their young, and from which they dive to hunt fish, sea birds, squid, and other small aquatic creatures. They are well known for their vocal communications consisting of barks, grunts, and flipper slaps—a trait that causes many humanoids to remark on their intelligence and the ease with which they can be trained.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.

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