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This sleek, aquatic mammal has a pair of flippered limbs, a powerful tail, and a muzzle full of small sharp teeth.

Seal CR 1/3

XP 135
N Small animal
Init +5; Senses low-light vision; Perception +9


AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +1


Speed 10 ft., swim 60 ft.
Melee bite +1 (1d4)


Str 10, Dex 13, Con 11, Int 2, Wis 13, Cha 6
Base Atk +0; CMB –1; CMD 10 (can’t be tripped)
Feats Improved Initiative
Skills Perception +9, Swim +8; Racial Modifiers +4 Perception
SQ hold breath


Hold Breath (Ex)

A seal can hold its breath for a number of minutes equal to 6 × its Constitution score before it risks drowning.

Source Wikipedia


Environment any oceans
Organization solitary, pair, rookery (3–24)
Treasure none

Sleek-bodied aquatic mammals, seals spend the majority of their lives in the water, whether in the harbors of tropical ports or amid wandering icebergs. They prefer rocky beaches, upon which they rest, raise their young, and dive to hunt fish, squid, sea birds, and other small aquatic creatures. They are well known for their vocal communications consisting of barks, grunts, and flipper slaps, traits that cause many humanoids to remark on their intelligence and the ease with which they can be trained.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

Pathfinder Adventure Path #55: The Wormwood Mutiny © 2012, Paizo Publishing, LLC; Author: Richard Pett.