This furred creature has long tentacles that are covered in ridges and suction discs in place of arms, legs, and a tail.
Sea Crawler CR 1
Speed 10 ft., climb 30 ft., swim 10 ft.
Melee bite +3 (1d6), 2 tentacles +1 (1d4 plus grab)
Special Attacks remarkable grip
Remarkable Grip (Ex)
When a creature breaks free of a sea crawler’s grapple, the sea crawler remains in an adjacent square as if still grappling its prey, even if the creature moves. The sea crawler can attempt to grapple as a free action that doesn’t provoke attacks of opportunity if it remains attached to a creature at the start of its turn.
A sea crawler can detach itself as a free action.
Environment temperate coasts
Organization solitary or pair
With arms reminiscent of a sea star or an octopus and the bodies of lemurs, sea crawlers range all over coastal areas. Sea crawlers sometimes eat fruit, but most prefer meat, lying in shallow waters and ambushing prey.
A sea crawler is 5 feet long and weighs 70 pounds.
Sea Crawler Companions
Starting Statistics: Size Small; Speed 10 ft., climb 30 ft., swim 10 ft.; AC +1 natural armor; Attacks bite (1d4), 2 tentacles (1d3); Ability Scores Str 9, Dex 17, Con 10, Int 2, Wis 12, Cha 6; Special Attacks remarkable grip; Special Qualities low-light vision.
4th-Level Advancement: Size Medium; Attacks bite (1d8); Ability Scores Str +2, Dex –2, Con +2; Special Attacks grab; Special Qualities regrowth.
Pathfinder Adventure Path #121: The Lost Outpost © 2017, Paizo Inc.; Authors: Jim Groves, with Adam Daigle, Isabelle Lee, Luis Loza, and Greg A. Vaughan.