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Raccoon


Raccoon CR 1/2

XP 200
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +3

DEFENSE

AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +3

OFFENSE

Speed 20 ft., climb 20 ft.
Melee bite +4 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 8, Dex 15, Con 11, Int 2, Wis 16, Cha 5
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Sleight of Hand +3

SPECIAL ABILITIES

Familiar

The master of a raccoon familiar gains a +3 bonus on Sleight of Hand checks.

ECOLOGY

Environment temperate forests
Organization solitary or gaze (2-4)
Treasure none

Raccoons are inquisitive and cunning, and often have strangely humanoid mannerisms, like washing their food in streams.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.