Meerkat

This curious, sand-colored, weasellike creature has dark bands around its inquisitive eyes.

Meerkat CR 1/4

XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +1

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +1
Immune scorpion venom

OFFENSE

Speed 30 ft., burrow 5 ft.
Melee bite +4 (1d3–3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks mob

STATISTICS

Str 5, Dex 14, Con 13, Int 2, Wis 13, Cha 13
Base Atk +0; CMB +0; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Stealth +14

SPECIAL ABILITIES

Immunity to Scorpion Venom (Ex)

Meerkats are immune to the poison of all scorpions.

Mob (Ex)

If two meerkats in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

ECOLOGY

Environment warm plains
Organization solitary, pair, mob (3–16), or clan (17–30)
Treasure none

Meerkats are playful, highly social animals that hunt and forage during the day. They live in complex burrow systems consisting of numerous access holes, chambers, and tunnels. Their diet consists of eggs, fruit, insects, larvae, lizards, rodents, and scorpions. Using a wide range of sounds, they communicate and warn one another about threats, banding together in a mob when they need to defend themselves. Meerkats can live more than 10 years.

A meerkat weighs around 2 pounds and is about 1 foot tall when standing upright.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.

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