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Lizard, Monitor

This immense lizard moves with a slow but relentless gait. Its feet end in large talons, and ropes of drool hang from its toothy maw.
Monitor Lizard CR 2
XP 600
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSES
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 22 (3d8+9)
Fort +8, Ref +5, Will +2
OFFENSE
Speed 30 ft., swim 30 ft.
Melee bite +5 (1d8+4 plus grab and poison)
STATISTICS
Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +5 (+9 grapple); CMD 17 (21 vs. trip)
Feats Great Fortitude, Skill Focus (Perception)
Skills Climb +7, Perception +8, Stealth +10 (+14 in undergrowth), Swim +11; Racial Modifiers +4 Stealth (+8 in undergrowth)
SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 14; onset 1 minute; frequency 1/hour for 6 hours; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based.
Monitor Lizard Companions
Starting Statistics: Size Small; Speed 30 ft., swim 30 ft.; AC +1 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent

7th-Level Advancement: Size Medium, AC +2 natural armor; Attack bite (1d8 plus grab and poison); Ability Scores Str +4, Dex –2, Con +4

ECOLOGY
Environment warm forests or plains

Organization solitary, pair, or pack (3–8)
Treasure
none

Monitor lizards are large enough to pose a threat to humans, and in some societies are often mistaken for dragons. Some can reach lengths of 10 feet or more and weights of 350 pounds.