Lizard, Common


Lizard CR 1/6

XP 65
N Tiny animal
Init +2; Senses low-light vision; Perception +1

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1

OFFENSE

Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4–4)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics

SPECIAL ABILITIES

Familiar

The master of a lizard familiar gains a +3 bonus on Climb checks.

Source: Wikipedia

ECOLOGY

Environment any temperate or warm
Organization solitary, pair, or nest (3–8)
Treasure none

Lizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.

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