N Large animal
Init +5; Senses low-light vision, scent; Perception +11
DEFENSESAC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size)
hp 59 (7d8+28)
Fort +11, Ref +8, Will +4
OFFENSESpeed 30 ft., climb 30 ft.
Melee bite +9 (2d6+5), tail +4 (1d8+2)
Space 10 ft.; Reach 5 ft.
Special Attacks intimidating charge
STATISTICSStr 21, Dex 13, Con 19, Int 2, Wis 14, Cha 10
Base Atk +5; CMB +11; CMD 22 (26 vs. trip)
Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Skills Climb +13, Perception +11, Stealth +8; Racial Modifiers +4 Stealth
When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its base speed to 50 feet for that round. In addition to the normal effects of a charge, the creature charged must make a DC 13 Will save or be shaken for 1d6 rounds. This is a fear effect. The save DC is Charisma-based.
This lizard is a true behemoth—an apex predator found in tropical regions. Many species of giant lizard exist—other species lack this lizard’s intimidating charge special ability but might have other special attacks like grab, trip, constrict (with a bite), or pounce.