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    Summoned Creature: Hyena

    Hyena CR 1
    XP --
    N Medium celestial/fiendish
    animal
    Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +7
     DEFENSES
    AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
    hp 13 [17] (2d8+4) [2d8+8]
    Fort +5 [+7], Ref +5, Will +1
    SR
    6
    Celestial - Resist acid, cold, and electricity 5;
    Fiendish - Resist cold and fire 5
     OFFENSE
    Speed 50 ft.
    Melee bite +3 [+5] (1d6+3 [1d6+5] plus trip)
    Special Attack smite evil/good
     STATISTICS
    Str 14 [18], Dex 15, Con 15 [19], Int 2, Wis 13, Cha 6
    Base Atk +1; CMB +3 [+5]; CMD 15 [17]
    Feats
    Alertness
    Skills Perception +7, Stealth +6 (+10 in tall grass)
     SPECIAL ABILITIES

    Smite Evil/Good (Ex)

    Once per day as a swift action this creature can add their Cha modifier to their attack rolls (+0) and gain a bonus equal to their HD to damage (+2) against evil/good foes. The smite persists until target is dead or the celestial/fiendish creature rests.

    Augment Summoning

    Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.