This giant, feral ram is nearly as long as two humans are tall. Its coat is whitish-brown and its horns are dark brown.
N Large animal
Init +6; Senses low-light vision; Perception +14
AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, –1 size)
hp 63 (6d8+30 plus 6)
Fort +10, Ref +7, Will +4
Defensive Abilities ferocity
Speed 50 ft.
Melee gore +8 (1d8+7)
Space 10 ft.; Reach 5 ft.
A dire ram charges its opponents, trying to butt with its horns.
Str 20, Dex 15, Con 20, Int 1, Wis 15, Cha 8
Base Atk +4; CMB +10; CMD 22 (26 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Toughness
Skills Perception +14
Environment temperate hills, mountains and plains
Dire rams are larger, meaner cousins of normal rams. They can grow to a length of 10 feet and weigh as much as 1,000 pounds.
Dire rams are the majestic lords of their domain, and tolerate not incursion by predators.
Section 15: Copyright Notice – Tome of Horrors Complete
Dire Ram from the
Tome of Horrors Complete
, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.