AC 13, touch 9, flat-footed 13 (+4 natural, -1 size)
hp 22  (3d8+9) [3d8+15]
Fort +6 [+8], Ref +3, Will +1
Celestial Resist acid, cold, and electricity 5
Fiendish Resist cold and fire 5
Speed 40 ft.
Melee gore +7 [+9] (1d8+9) [1d8+12]
Special Attack stampede, trample (2d6+9, DC 17 ), smite evil/good
A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample’s save DC increases by +2.
1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets  represent the spell being cast by a character with the Augment Summoning feat.