A blowfish the size of a horse drifts through the water, its quills the size of spears.
Giant Blowfish CR 5
Speed 30 ft.; swim 30 ft.
Melee 1 slam +9 (1d8+4 plus poison)
Space 10 ft.; Reach 10 ft.
Str 18, Dex 13, Con 17, Int 1, Wis 14, Cha 12
Base Atk +5; CMB +10; CMD 21 (can’t be tripped)
Feats Great Fortitude, Improved Initiative, Skill Focus (Perception), Weapon Focus (slam)
Skills Perception +5, Swim +14
Giant blowfish venom causes violent seizing of the muscles. Any non-aquatic creature affected must immediately begin making Constitution checks to continue holding its breath. The save DC is Constitution-based.
Slam and quills—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d6 Dex, prevents breath holding; cure 1 save.
Any creature attacking a giant blowfish with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d8 points of piercing damage. A creature that grapples a giant blowfish takes 2d6 points of piercing damage each round it does so. Creatures damaged by a giant blowfish’s quills must also save or be poisoned.
Environment warm oceans
Organization solitary, pair, or school (3–9)
These gigantic cousins of common blowfish, covered in poisonous spearlike quills, can reach up to 10 feet in size, and nearly double that when fully inflated.
Pathfinder Adventure Path #56: Raiders of the Fever Sea © 2012, Paizo Publishing, LLC; Author: Greg A. Vaughan.