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Enchanter Heron

This large bird has gray-and-white feathers, a long beak, and a bulbous sac on its throat that glows with a pale, sapphire light.

Enchanter Heron CR 3

XP 800
N Large animal
Init +1; Senses low-light vision; Perception +6

DEFENSE

AC 15, touch 11, flat-footed 13 (+1 Dex, +1 dodge, +4 natural, –1 size)
hp 32 (5d8+10)
Fort +6, Ref +5, Will +2

OFFENSE

Speed 30 ft., fly 20 ft. (average)
Melee bite +6 (1d8+6 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks swallow whole (1d6 acid damage, AC 12, 3 hp)

STATISTICS

Str 18, Dex 13, Con 14, Int 2, Wis 13, Cha 7
Base Atk +3; CMB +8; CMD 20
Feats Dodge, Flyby Attack, Hover
Skills Acrobatics +5, Fly +3, Perception +6, Swim +8
SQ throat sac

SPECIAL ABILITIES

Throat Sac (Ex)

As a standard action, an enchanter heron can fill the membrane beneath its beak with air. The membrane then glows with blue light, and creatures within 60 feet must succeed at a DC 13 Will saving throw or be fascinated.

This effect lasts as long as the enchanter heron keeps the membrane filled with air, plus 1 additional round. An enchanter heron can hold air in its throat sac for up to 1 minute; releasing the air is a free action. The fascinated effect immediately ends if the enchanter heron moves more than 60 feet away from an affected creature. Any creature with an Intelligence score of 3 or higher receives a +4 bonus to its saving throw. Once a creature has been subject to this effect (whether or not its saving throw is successful), it is immune to it for the next 24 hours. This is a mind-affecting enchantment effect. The save DC is Wisdom-based.

ECOLOGY

Environment temperate rivers and coasts
Organization solitary or flock (4–12)
Treasure none

Enchanter herons are large birds with bioluminescent throat sacs—the result of prolonged exposure to magical fallout. Each stands about 8 feet tall and weighs 500 pounds.

Enchanter Heron Companions

Starting Statistics: Size Medium; Speed 30 ft., fly 20 ft. (average); AC +2 natural armor; Attacks bite (1d6); Ability Scores Str 13, Dex 15, Con 12, Int 2, Wis 11, Cha 7; Special Qualities low-light vision, throat sac.

7th-Level Advancement: Size Large; AC +2 natural armor; Attacks bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks swallow whole.

Section 15: Copyright Notice

Pathfinder Adventure Path #121: The Lost Outpost © 2017, Paizo Inc.; Authors: Jim Groves, with Adam Daigle, Isabelle Lee, Luis Loza, and Greg A. Vaughan.