This mole-like creature is the size of a large dog, but its thick, barrel-shaped body looks as heavy as a full-grown dwarf. A ring of tentacles sprouts above a mouth dominated by spade-like incisors. It has no visible ears and possesses only tiny, cataract-filled eyes, but it seems to sense its environment nonetheless.
Speed 30 ft., burrow 10 ft., swim 10 ft.
Melee bite +4 (1d6+2) and 2 claws -1 (1d4+2)
Space 5 ft.; Reach 5 ft.
Special Attacks wormkiller rage
Dogmoles cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 5 ft. in diameter.
Wild dogmole packs are famed for their battles against monsters in the dark caverns of the world. If it draws blood against a vermin, purple worm, or other underground invertebrate, the dogmole gains a +4 bonus to Strength and Constitution but suffers a -2 penalty to AC. The wormkiller rage lasts for a number of rounds equal to 1 + its Constitution modifier (minimum 1 round). It cannot end the rage voluntarily while the creatures that sent it into a rage still lives.
Environment temperate underground
Organization solitary or labor (2–8)
Dwarves have domesticated many subterranean creatures, among them a breed of giant talpidae commonly called dogmoles. Energetic and obedient, dogmoles pull ore-trolleys through mines, sniff out toxic gases and polluted waters, and help dig out trapped miners. Dogmoles are renowned for their ability to detect imminent cave-ins and burrowing monsters, making them welcome companions in the depths. Outside the mines, dogmoles serve as pack animals, guard beasts, and bloodhounds. Derro also use dogmoles, but such creatures are scarred and brutalized savages, barely controllable even by their handlers.