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    Summoned Creature: Goblin Dog


    Goblin Dog
    CR 1
    XP --
    N Medium celestial/fiendish animal
    Init +2; Senses
    darkvision 60 ft., low-light vision, scent; Perception +1
     DEFENSES
    AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
    hp 9 [11] (1d8+5) [1d8+7]
    Fort +4 [+6], Ref +4, Will +1
    Immune disease
    SR
    6
    Celestial - Resist Acid, Cold, and Electricity 5
    Fiendish - Resist Cold and Fire 5
     OFFENSE
    Speed 50 ft.
    Melee bite +2 [+4] (1d6+3 [1d6+5] plus allergic reaction)
     STATISTICS
    Str 15 [19], Dex 14, Con 15 [19], Int 2, Wis 12, Cha 8
    Base Atk +0; CMB +2 [+4]; CMD 14 [16]
    Feats Toughness
    Skills Stealth +6
     SPECIAL ABILITIES
    Allergic Reaction (Ex) A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 [14] Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.

    Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

    Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.