This feathered bipedal saurian looks somewhat comical—save for its outlandish sword-sized claws.
Therizinosaurus CR 10
XP 9,600
N Gargantuan animal
Init +7; Senses low-light vision, scent; Perception +25
DEFENSE
AC 24, touch 9, flat-footed 21 (+3 Dex, +15 natural, –4 size)
hp 133 (14d8+70)
Fort +14, Ref +12, Will +8
OFFENSE
Speed 40 ft.; sprint
Melee 2 claws +17 (4d6+10/15–20 plus 1d6 bleed)
Space 20 ft.; Reach 20 ft.
Special Attacks bleed (1d6), sweeping strike, vicious claws
STATISTICS
Str 30, Dex 17, Con 20, Int 2, Wis 15, Cha 11
Base Atk +10; CMB +24; CMD 37
Feats Improved Critical (claw), Improved Initiative, Iron Will, Run, Skill Focus (Perception), Vital Strike, Weapon Focus (claw)
Skills Perception +25
SPECIAL ABILITIES
Sprint (Ex)
Once per hour, a therizinosaurus can move at 10 times its normal speed (400 feet) when it makes a charge.
Sweeping Strike (Ex)
As a full-round action, a therizinosaurus can hunker down and make a great, sweeping attack with its claws against up to four adjacent foes. The dinosaur makes an attack roll against each target, inflicting claw damage on a successful hit.
Vicious Claws (Ex)
A therizinosaurus’s claws threaten a critical hit on an 18–20.