This fishlike reptile has a thin, streamlined snout filled with needle-like teeth and a long, flat tail that it uses to propel itself through the water.
Marine Crocodile CR 3
Speed 15 ft., swim 50 ft.
Melee bite +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks death dive
When grappling a foe of its size or smaller, a marine crocodile can perform a deadly dive upon making a successful grapple check. As it clings to its foe, it uses the force of its powerful tail to propel it downward in the water, allowing it to use both the move and damage actions as part of its grapple attempt. If successful, the marine crocodile maintains its grapple.
A marine crocodile can hold its breath a number of rounds equal to 8 times its Constitution score before it risks drowning.
Environment tropical oceans
Organization solitary, pair, or float (3–6)
The marine crocodile resembles its land-based cousins in general body shape and size, though its legs are a hybrid of webbed feet and nascent fins. Its long tail is thinner and flatter than those of traditional crocodilians, allowing the marine crocodile to swim with alarming speed as it whips its tail back and forth.
Marine crocodiles generally remain in warm, shallow oceans and seas. They spend most of their time at sea hunting fish, sea mammals, aquatic humanoids, and monstrous humanoids like merfolk, sahuagin, and locathahs. Only when breeding and laying eggs do marine crocodiles venture onto land (where they are slow and clumsy), before returning to the sea.
Pathfinder Adventure Path #58: Island of Empty Eyes © 2012, Paizo Publishing, LLC; Author: Neil Spicer.