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    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Animals‎ > ‎Cetacean‎ > ‎Cetacean, Dolphin‎ > ‎Cetacean, Dolphin (Common)‎ > ‎

    Summoned Creature: Dolphin


    Dolphin CR 1/2

    XP --
    N Medium celestial/fiendish animal
    Init +2; Senses darkvision 60 ft., blindsight 120ft; Perception +9

    DEFENSES

    AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
    hp 11 [15] (2d8+2) [2d8+6]
    Fort +4 [+6], Ref +5, Will +1
    SR 5

    Celestial - Resist Acid, Cold, and Electricity 5
    Fiendish - Resist Cold and Fire 5

    OFFENSE

    Speed swim 80 ft.
    Melee slam +3 [+5] (1d4+1 [1d4+3])
    Special Attacks Smite evil/good

    STATISTICS

    Str 12 [16], Dex 15, Con 13 [17], Int 2, Wis 13, Cha 6
    Base Atk +1; CMB +2 [+4]; CMD 14 [16]
    Feats Weapon Finesse
    Skills Perception +9, Swim +13; Racial Modifiers +4 Perception

    SPECIAL ABILITIES

    Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

    Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. Augment Summoning grants each creature you conjure with any summon spell a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.