Cetacean, Narwhale

This small whale lacks a dorsal fin and has pale, mottled skin. Its most notable feature is the single tusk protruding from its face.

Narwhal CR 3

XP 800
N Large animal
Init +3; Senses blindsight 120 ft., low-light vision; Perception +12

DEFENSE

AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
hp 30 (4d8+12)
Fort +6, Ref +7, Will +3

OFFENSE

Speed swim 80 ft.
Melee bite +7 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks tusk

STATISTICS

Str 21, Dex 17, Con 14, Int 2, Wis 15, Cha 6
Base Atk +3; CMB +9; CMD 22 (can’t be tripped)
Feats Skill Focus (Swim), Toughness
Skills Perception +12, Swim +20; Racial Modifiers +4 Perception
SQ hold breath

SPECIAL ABILITIES

Hold Breath (Ex)

Narwhals are expert deep divers, and a narwhal can hold its breath a number of minutes equal to 2 times its Constitution score.

Tusk (Ex)

A charging narwhal can make a single gore attack with its tusk in place of its normal bite attack. If it hits, the tusk deals 2d6+14 points of damage with a ×3 critical multiplier.

ECOLOGY

Environment cold oceans
Organization solitary, pair, or pod (3–18)
Treasure none

The narwhal is a skilled hunter in arctic waters, and has been known to dive deeper than even much larger cetaceans both in open water and beneath thick sheets of waterborne ice. Male narwhals possess a single, 6-foot-long tusk extending from just above the mouth that serves to impress females during mating season, though in times of need the tusks may be used to break through thick ice or even in self-defense. A typical narwhal is 14 feet long (not including the tusk) and weighs 3,200 pounds.

Among the largest animals in the world, cetaceans are as varied as the seas in which they make their homes. From the deadly white whale to the often-friendly dolphin, these air-breathing aquatic mammals are perfectly adapted to life on the open ocean, and aside from their need to occasionally surface to breathe air, they are as versatile swimmers as the fish upon which they feed.

Cetaceans are split into two categories: toothed whales and baleen whales.

Toothed whales eat fish, scooping up whole schools in their wide mouths, while baleen whales filter their tiny-sized food through a comb-like structure. Only toothed whales use echolocation; they possess a lumpy organ on the front of their head called a melon that aids in this ability.

Whalers often hunt cetaceans for their blubber, which whalers render down into oil. Whalers also prize cetaceans’ bones and teeth, which artisans use to craft weapons and art objects using a method of carving called scrimshaw.

Despite their massive size, cetaceans can be relatively docile, but predatory species or threatened members of any species make formidable foes in combat, as their size, speed, and relative intelligence make them more of a challenge than most mundane sea creatures.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

Pathfinder Adventure Path #59: The Price of Infamy © 2012, Paizo Publishing, LLC; Author: Tim Hitchcock.

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