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Bat, Dire

This giant, furry bat is nearly the size of an ox, with dark leathery wings that open wider than two men with arms outstretched.
Dire Bat CR 2

XP 600
N Large animal

+2; Senses blindsense 40 ft.; Perception +12


AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
22 (4d8+4)
+5, Ref +6, Will +3


Speed 20 ft., fly 40 ft. (good)
bite +5 (1d8+4)
10 ft.; Reach 5 ft.


Str 17, Dex 15, Con 13, Int 2, Wis 14, Cha 6
Atk +3; CMB +7; CMD 19
Alertness, Stealthy
Fly +9, Perception +12, Stealth +4; Racial Modifiers +4 Perception when using blindsense

Dire Bat Companions

Starting Statistics: Size Medium; Speed 20 ft., fly 40 ft. (good); Attack bite (1d6); Ability Scores Str 9, Dex 17, Con 9, Int 2, Wis 14, Cha 6; Special Qualities blindsense 40 ft.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

3rd Party Publisher Options ( NwP)

When captured by a monster trainer, dire bats grant the trainer access to gremlin batspawn spells.


Environment any temperate or tropical
Organization solitary, pair, or colony (3–8)
Treasure incidental

The dire bat is usually found lairing in desolate areas, resting in caves or other secluded areas during the day and taking to the skies in search of prey at night. This immense creature has an average wingspan of 15 feet and weighs roughly 200 pounds.

The dire bat generally doesn’t shelter in groups larger than eight, often living a solitary life. A dire bat prefers feeding on livestock and herd animals.