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Armadillo

This round, dust-colored creature’s snout pokes out of its bony armor shell.

Armadillo CR 1/4

XP 100
N Tiny animal
Init +2; Senses scent; Perception +8

DEFENSE

AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1

OFFENSE

Speed 30 ft., burrow 5 ft.
Melee claw +0 (1d2–3)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 4, Dex 15, Con 11, Int 2, Wis 12, Cha 9
Base Atk +0; CMB +0; CMD 7 (11 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Swim +1; Racial Modifiers +4 Swim

SPECIAL ABILITIES

Natural Diver (Ex)

Armadillos can hold their breath underwater for up to 6 minutes. Their dense armor naturally causes them to sink; they can inflate their stomachs to counter this, accounting for their racial bonus on Swim checks.

Protective Ball (Ex)

Some armadillos can roll up into a ball, increasing their natural armor bonus to +3 but decreasing their speed to 0.

 

ECOLOGY

Environment temperate or warm plains
Organization solitary
Treasure none

These squat-bodied mammals are easily recognizable thanks to their distinctive leathery shell, which provides them with natural protection against numerous dangers and predators in their native environs. Armadillos have very poor eyesight, perceiving the world largely through scent and touch. They are exceptional diggers, and burrow both to find food and to make their dens. When an armadillo goes underwater, it swallows air to increase its buoyancy, inflating its stomach up to twice its normal size so it won’t sink.

These stats represent an average armadillo, which is 2-1/2 feet long and weighs roughly 10 pounds, but other breeds can range from 6 inches to up to 5 feet long, and weigh up to 130 pounds in the case of giant armadillos.

Section 15: Copyright Notice

Pathfinder Player Companion: Animal Archive © 2013, Paizo Publishing, LLC; Authors: Amanda Hamon, Philip Minchin, Jason Nelson, Patrick Renie, Owen K.C. Stephens, and Christina Stiles.