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Yangethe



This six-eyed horror is vaguely shaped like a dead tree, but one with claws and tentacles and spidery legs.

Yangethe CR 9

XP 6,400
CE Large aberration
Init +4; Senses blindsense 120 ft., darkvision 60 ft.; Perception +19

DEFENSE

AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, –1 size)
hp 115 (11d8+66)
Fort +9, Ref +9, Will +12
DR 10/slashing or piercing; Immune cold, fear, mind-affecting effects; SR 20

OFFENSE

Speed 40 ft.
Melee 2 claws +14 (1d6+7), 4 tentacles +13 (1d6+3 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks feeding tentacles, psychic blast
Spell-Like Abilities (CL 10th; concentration +13)

Constantair walk
At willdarkness, telekinesis (DC 18), tree shape
1/yearinterplanetary teleport (self plus 50 lbs. of objects only)

Psychic Magic (CL 10th; concentration +13)

20 PEcontrol summoned creature (4 PE, DC 17), demand (8 PE, DC 21), fear (4 PE, DC 17), quickened true strike (1 PE)

STATISTICS

Str 24, Dex 18, Con 22, Int 17, Wis 21, Cha 17
Base Atk +8; CMB +16 (+20 grapple); CMD 30 (can’t be tripped)
Feats Combat Casting, Combat Expertise, Lightning Reflexes, Multiattack, Quicken Spell-Like Ability (true strike), Weapon Focus (tentacles)
Skills Knowledge (arcana, geography) +14, Knowledge (engineering) +17, Perception +19, Sense Motive +16, Spellcraft +17, Use Magic Device +14
Languages Aklo; telepathy 60 ft.
SQ no breath

SPECIAL ABILITIES

Feeding Tentacles (Su)

As a standard action, a yangethe can use its mouth tentacles to feed on a helpless creature or a creature it is currently grappling. In this case, if the yangethe hits with a melee touch attack, the feeding tentacles wrap around the target’s body and riddle it with thousands of tiny filaments that siphon away the victim’s emotions. This attack deals 1d4 points of Charisma drain. The yangethe heals 5 points of damage for every point of Charisma it drains in this manner. As long as a creature continues to suffer any of this Charisma drain, each time it attempts to sleep, it is affected by a nightmare spell (CL 10th, DC 20) and has terrifying dreams wherein the experience of being fed upon by the yangethe takes on greater and greater levels of horror. All effects from the feeding tentacles are mind-affecting effects.

Psychic Blast (Su)

Once per day as a standard action, a yangethe can emit a blast of psychic energy from its mind in a 30-foot-radius burst centered on itself. All creatures in this area take 6d6 points of nonlethal damage from the intense pain and are confused for 1d6 rounds. A successful DC 18 Will save halves the damage and negates the confusion. This is a mind-affecting effect. The save DC is Charisma-based.

ECOLOGY

Environment cold forests or vacuum
Organization solitary, pair, or cluster (3–8)
Treasure standard

One of the countless creatures bred and engineered by eldritch horrors from beyond the stars, yangethes have, over the eons, developed keen intellects and desires of their own.

Unless slain by violence, a yangethe is immortal.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.