Before you stands a grayish-brown tree stump about 3-4 feet in diameter. Sitting atop the tree stump is a small white-furred rabbit.
The wolf-in-sheep’s-clothing uses its lure-growth ability to draw in prey. When a creature moves within 10 feet of the wolf-in-sheep’s-clothing, it lashes out with a tentacle. If it hits, it drags the prey to its mouth and bites until the creature dies.
Str 17, Dex 10, Con 19, Int 6, Wis 14, Cha 8
The wolf-in-sheep’s-clothing’s 10-foot long eyestalks allow it to look in any direction, thereby granting it a +4 racial bonus on vision-based Perception skill checks. A wolf-in-sheep’s-clothing cannot be flanked.
A wolf-in-sheep’s-clothing can sprout a small furry animal from its stump as a free action. It uses this ability to lure potential prey into range where it then attacks with its tentacles. A creature viewing the lure-growth must succeed on a DC 19 Wisdom check to detect the deception. The check DC is Constitution-based.
Environment temperate forests
The wolf-in-sheep’s-clothing is perhaps the single strangest monster sages have cataloged to date. It appears as a gray-brown tree stump about 3-4 feet in diameter. Two 10-foot long eyestalks protrude from the creature’s base. Each eyestalk is brownish-green in color and is topped by a violet flower-like eye. Seven to ten root tentacles, black-brown in color, give the monster its means of locomotion. Its mouth is located on its trunk-like body and appears to be nothing more than a deep scar, except when the creature opens it. The mouth is lined with razor-sharp and jagged greenish-white teeth. Its strangest and perhaps deadliest characteristic is its ability to “sprout” a growth on its top that resembles a small furry animal (such as a rabbit or squirrel). The wolf-in-sheep’s-clothing uses this ability to lure in its prey, when it strikes with deadly force and aim.