This creature is a bipedal man-sized semi-humanoid seemingly carved of stone. It has an insect-like head, long, large arms, and thick, trunklike legs that end in hoof-like feet.
Speed 30 ft.
Melee 2 slams +2 (1d4+2)
Vilstraks are peaceful creatures that avoid combat if possible. They do take great joy and pride in robbing those that invade their territory. A favored tactic of the vilstrak is to hide inside the wall of a dungeon corridor and spring out when prey passes nearby.
Str 15, Dex 11, Con 13, Int 6, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 12
Feats Skill Focus (Perception)
Skills Perception +7, Stealth +4 (+12 in rocky surroundings); Racial Modifiers +8 Stealth in rocky surroundings
SQ merge with earth
A vilstrak can merge with earth or stone at will as a standard action. This ability is similar to a meld into stone spell (CL 12th), except that a vilstrak can see what goes on outside and it can remain merged as long as it desires.
Environment any underground
Organization gang (2-5) or band (6-20)
Vilstraks (or tunnel thugs) dwell underground, away from the surface world. Though they have no allergy or reaction to sunlight, they disdain its existence, preferring the cold, damp blackness of their underground world. A vilstrak’s lair is a “pocket” formed deep inside the earth. These pockets have no exits or entrances and are only reachable by those who can pass through stone or earth.
A typical vilstrak stands six feet tall and weighs about 200 pounds. Its arms have an extra joint between the elbow and wrist, and its arms end in large, powerful fists of stone. Vilstraks are gray or brown.