Vestraadi CR 1/2
Countless fronds and wavering tendrils spread off of this creature, covering its arms and legs up to its three-toed feet and double-jointed six-fingered hands. Most bizarre of all is the thing’s strange head, curving upward in uneven spikes.
At will—detect poison
During Combat Vestraadi fire and drop out of sight to reload, avoiding melee combat.
Morale Vestraadi flee after taking any amount of damage.
Improved Watersense (Ex)
Vestraadi are covered in peripheral organs that allow them to ‘see’ with tactile sensation and scent; while in contact with a body of water, they gain blindsight 40 feet against creatures that are touching the same body of water. Outside of water, their vision is reduced to blindsight out to a range of 5 feet or the reach of their weapon, whichever is greater.]
Sensory Dependent (Ex)
While vestraadi are immune to all sight-based effects, this makes them far more likely to fall prey to auditory illusions and effects. They suffer a –2 penalty to saves against all auditory-based illusions and effects, including saves to resist spells or attacks that deal sonic damage.
Vestraadi have a unique means of perceiving the world around them—but for ease of use, the optional rule to increase the vestraadi’s blindsight is being used in this monster’s statistics instead.
Vestraadi are nearly 6 ft. tall and weigh about 160 pounds.
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson